Made by sparticle62ops. Its authors own it and answer for it. Not made or endorsed by the Horizon project. Mod policy
A native Horizon mod: the launcher builds it into the game (install it on the launcher's Mods page, then press Build there). Native mods are not sandboxed and run with your account's rights, so read the source before you build it. Pinned to the Horizon tree this was built against.
/pvpmusic drives every setting the original's config screen kept.Sounds: the .hnmod carries code only, so the four tracks ship as a companion resource pack on the same release (pvp-music-sounds-1.2.0.zip, the original's CC0 assets). Install it as a resource pack and the music plays; without it the mod is silent.
Port of PvP Music by Countered (CC0-1.0); credited upstream, original license preserved. The sound-asset gap is documented in the port README and tracked on horizon-rust/horizon.
A native mod is Rust code that the launcher compiles into a game of its own, the Native mods instance. It is not sandboxed: it can do anything you can on this computer. The launcher builds it only after a warning that names it, and a reviewer read its source before it was listed. Read the source yourself before you build it. How native mods work
1.2.02026-11-06 · for Minecraft 26.3 · made on Horizon 3fb4c31
First release: battle detection, fades, the phased two-half track switch and /pvpmusic. The four tracks ship as a companion resource pack on the same release (the .hnmod carries code only).