Made by Kotost Games. Its authors own it and answer for it. Not made or endorsed by the Horizon project. Mod policy
Open the Roulette (every player gets the item on joining or respawning, or /roulette), drag a stack from your inventory onto the left panel and pick the reward: x2, x4, x5, x8, x10, a chance (30 %, 50 %, 70 %), or any item from the searchable catalog. The chance is shown before the spin: 0.996 / multiplier (x2 is 49.8 %). The ring turns for three seconds, slows down, clicks over the sectors, and plays a win or a loss sound.
The roll is the server's: it takes the stake the moment it rolls, so leaving mid-spin never returns or duplicates anything. A reward goes to your inventory, onto the ground when it is full, or into your saved inventory if you left. Game items only: no money, nothing to buy.
About 400 vanilla items have a price in points (flower 8, iron ingot 10, diamond 100, netherite ingot 1000); edit config/kotost_roulette.txt on the server to change or add prices (mods' items too). Items without a price can't be staked. Needed on the server and the client. Screen and messages are in Russian or English by the player's game language.
Native source mod: the launcher compiles it after a warning; it runs with your account's permissions. No Minecraft code or assets are included.
A native mod is Rust code that the launcher compiles into a game of its own, the Native mods instance. It is not sandboxed: it can do anything you can on this computer. The launcher builds it only after a warning that names it, and a reviewer read its source before it was listed. Read the source yourself before you build it. How native mods work
0.1.02026-11-11 · for Minecraft 26.3 · made on Horizon fdc87ae
Builds on every Horizon with native hook points v411
First release.