Native mod by repositorykreml1n
A huge pilotable starship with a walkable interior, lasers, dash and live portals between dimensions.
No ratings yet692 downloadsVersion 0.1.0MIT
Made by repositorykreml1n. Its authors own it and answer for it. Not made or endorsed by the Horizon project. Mod policy
A huge starship you fly yourself, with a large walkable interior that moves with it.
/astral spawn, then /astral board. N opens the control panel; keys are in Options > Mods > Settings.What it does as a native mod. It is compiled into the game with no sandbox. It changes the game's rendering, ticking and chunk loading for the ship and portals, and registers a thread-exit callback in builds made with MinGW so the allocator frees finished threads' memory.
What it does not do. It adds no network access of its own beyond the game's own, and it reads no accounts or files outside the game's data. It keeps the ship in the world's own folder (astral_cruiser/ship.json). It holds no Minecraft code or assets.
Weapons hurt the mobs they hit. With blasting turned on in the control panel (off by default), the nose guns and beams also blow up the blocks they hit. Portals can hang in the air, so a player on foot falls if there is no ground at the exit, including into the End's void.
Built for this Horizon commit only: 68ac6f647e7022b2c696e81863d7cface28c9416.
A native mod is Rust code that the launcher compiles into a game of its own, the Native mods instance. It is not sandboxed: it can do anything you can on this computer. The launcher builds it only after a warning that names it, and a reviewer read its source before it was listed. Read the source yourself before you build it. How native mods work
0.1.02026-11-01 · for Minecraft 26.3 · made on Horizon 68ac6f6
First release, built for Horizon 68ac6f6.